AI Insights · Timothy · October 2021
Top 5 Adventure Games Performance in Australia Q3 2021
Explore the performance of the top 5 adventure games on a unified platform in Australia during Q3 2021. Detailed insights into weekly downloads, revenue, and active users are provided.
During the third quarter of 2021, the top 5 adventure games in Australia experienced varying trends in weekly downloads, revenue, and active users. Below is a detailed analysis of each game’s performance based on data from Sensor Tower.
Genshin Impact: Natlan Launch saw significant fluctuations in its weekly revenue, peaking at approximately $617K in the last week of August. Weekly downloads for the game ranged from 6.1K to 10K, with the highest number recorded in mid-July. The number of active users remained relatively stable, hovering around 64K to 75K.
Super Mario Run maintained a consistent weekly revenue, mostly staying between $1.2K and $1.9K. Downloads varied, reaching their zenith at 6.7K in early September. Active users saw a general increase over the quarter, moving from 16.4K at the end of June to 19.2K in early September before slightly declining towards the end of the quarter.
TSM Game experienced a steady weekly revenue, with a peak of around $18K in mid-July. Downloads ranged from 3.7K to 6.1K, while active users showed a slight downward trend, starting from 10.2K in late June and ending at 8K by the end of September.
The Sims™ FreePlay had a notable peak in weekly revenue of about $40K in late August. Weekly downloads fluctuated between 3K and 7K, with a peak in early July. Active users remained relatively consistent, between 11.6K and 14.7K throughout the quarter.
Finally, Tag with Ryan showed stable weekly revenue, generally around $800 to $1.3K. Downloads remained steady, ranging from 2.1K to 3K, and active users fluctuated between 15K and 17K.
For more detailed insights into the performance of these games and other apps, visit Sensor Tower.